History
History
---------
v1.00 - Released core game.
v1.01 - Added smart-bomb power-up.
Added rapid-fire power-up.
Level structure added.
Enemies/Enemy bullets get smarter/faster each level.
Boss added. (but not functional)
Score based on level. (enemy 100 points X level)
Pause function changed from message box to text. :)
'Get Ready' message displayed on each level.
Pressing <F12> will snap a screenshot.
Other tweaks and fixes.
v1.02 - Removed box menu. (new menu in progress)
Score and HighScore now displayed on screen.
HighScore is saved/loaded to a file.
Clear screen problem fixed...mostly :)
'Flicker' effect added for smart-bomb power-up.
Shield power-up added. ;)
You now get points for picking up power-ups.
10 points - Health
20 points - Rapidfire
20 points - Speed
30 points - Smartbomb
40 points - Shield
50 points - ExtraLife
v1.025 - Menu fixed.
Added toggle on main menu for fullscreen.
Added animated title screen.
Added Speed power-up.
Player ship is now invulnerable for a few
seconds when starting each live.
Main menu music glitch fixed.
Power-ups now worth base points X level.
Player/enemy ship graphics replaced with
3D looking ships.
Different loading screen added.
Added a second music track. (F3 changes)
Scrolling planets added for more space
like effect. :)
Fixed problem where music tracks would
NOT loop after first play.
Extralife power-up added. (you'll need
it! see below)
Enemy AI vastly improved! Enemy ships now
will come after you!
Added 1 extra missile to ship loadout. I
felt generous ;)
Known glitch...don't let the enemy ships
horde at bottom of screen, they will gang
up on you. (I am working on this)
v1.026 - Joystick support added.
Missiles not reseting to 6 fixed.
Enemy AI fixed.
Power-up indicators added for Rapidfire,
Shield, and Speed.
Grabbing the Rapidfire power-up twice
in a row gives you the twin-gun upgrade. :)
2 other enemy types added. ;) NOTE: they
have the same stats as enemy 1 for now.
Enemies change every 5 levels.
Power-up indicators are now animated.
Added a 3rd planet for more visual effects.
v1.027 - Error in menu when pressing fullscreen toggle
fixed.
Difficulty settings added. (normal and hard)
There is a re-draw glitch which I am working
on so your guess is as good as mine. ;)
Green planet acts as a 're-fueling' station.
It restores 10% of your health when near it.
Grabbing Rapidfire consecutively 4 times will
give you the following primary weapon upgrades.
Level 1: Rapidfire cannon
Level 2: Twin Rapidfire cannons
Level 3: Twin Rapidfire cannons and Tailgun
Level 4: Twin Rapidfire cannons and Twin Tailguns
Rapidfire icon now fixed to animate at same speed when
picking up multiple rapidfire power-ups.
ALL planets act as eye candy now. Green Planet replaced
with 'satellite' for refueling bonus.
Shield and Speed icon animations fixed.
Main cannon buttlet sprite changed to non-animated
energy ball.
A fifth and final cannon upgrade added. Twin Side guns.
Now there are:
Level 1: Rapidfire cannon
Level 2: Twin Rapidfire cannons
Level 3: Twin Rapidfire cannons and Tailgun
Level 4: Twin Rapidfire cannons and Twin Tailguns
Level 5: All of the above and Right and Left guns
Chance to get Rapidfire power-up increased. Also increased
timer for rapidfire to deplete. (lasts longer)
Enemies NOW change every 5 levels instead of every 4.
First boss graphics/object added. Does nothing at this
point, it's just there.
Miscellaneous bug fixes.
Added graphics for new menu system. Menu system not
done yet.
Reduced player ship size by 5 x 5 pixels.
v1.028 - Replaced missile sprite with torpedo sprite to
accommadate regular and homing missile.
Sprites for bonuses changed to Slime sprites.
Green X slime for homing missiles, Green slime
for refueling.
You now gain 75 points X current level for picking
up bonuses.
Secondary weapon color(s) changed to blue.
Changed sprite explosions to cool particle-like
explosion effects.
When grabbing shield power-up an energy barrier
surrounds ship for duration of shield energy.
Smart-bomb explosion effect changed from screen
flicker to particle-like explosion effect.
Particle-like effect added when hit by enemy fire
or enemy ship collides with player ship.
Special particle effects now animated for a cool
spinning effect.
Title, Menu, and Game are now separate entities
(i.e. Different 'rooms') for better function
integration.
v1.029 - Mouse driven menu system implemented. Everything
works!
Initial difficulty set to normal. You can change
this in the 'Game Options' screen.
Particle star-field effect added to menu screens.
Cheat code system NOW added...oops. There are
several cheats, your job is to find out what
they are! ;)
Found a bug where if you don't access the cheat
menu FIRST and then start the game it will crash.
This has been fixed. :( oops
Removed AVI animation for main title, replaced with
GIF animation with explosion effect.
Added animated link to website http://www.blackiceklan.com
NOTE: Make sure your web browser is OPEN before clicking
on the link or you will get an error message. To get around
this simply click on IGNORE and press on the animated link
again. If you click abort, the game will exit.
Cleaned up and removed some animation in some objects.
Shield and Hulldamage objects redone.
Working on new explosion animations for player and
enemy ships.
Level transitions changed.
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